Create an Android Project

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This lesson shows you how to create a new Android project with Android Studio and describes some of the files in the project.

  1. In the Welcome to Android Studio window, click Start a new Android Studio project.Or if you have a project opened, select File > New Project.
  2. In the New Project screen, enter the following values:
    • Application Name: “My First App”
    • Company Domain: “example.com”

    You might want to change the project location, but leave the other options as they are.

  3. Click Next.
  4. In the Target Android Devices screen, keep the default values and click Next.
  5. In the Add an Activity to Mobile screen, select Empty Activity and click Next.
  6. In the Configure Activity screen, keep the default values and click Finish.

After some processing, Android Studio opens the IDE.

Now take a moment to review the most important files.

First, be sure the Project window is open (select View > Tool Windows > Project) and the Android view is selected from the drop-down list at the top of that window. You can then see the following files:

app > java > com.example.myfirstapp > MainActivity.java
This is the main activity (the entry point for your app). When you build and run the app, the system launches an instance of this Activity and loads its layout.
app > res > layout > activity_main.xml
This XML file defines the layout for the activity’s UI. It contains a TextView element with the text “Hello world!”.
app > manifests > AndroidManifest.xml
The manifest file describes the fundamental characteristics of the app and defines each of its components.
Gradle Scripts > build.gradle
You’ll see two files with this name: one for the project and one for the “app” module. Each module has its own build.gradle file, but this project currently has just one module.

 

You’ll mostly work with the module’s build.gradle file to configure how the Gradle tools compile and build your app. For more information about this file, see Configure Your Build.

Run Your App

This lesson teaches you to

In the previous lesson, you created an Android project that displays “Hello World.” You can now run the app on a real device or an emulator.

Run on a real device


Set up your device as follows:

  1. Connect your device to your development machine with a USB cable. If you’re developing on Windows, you might need to install the appropriate USB driver for your device.
  2. Enable USB debugging in the Developer options as follows.First, you must enable the developer options:
    1. Open the Settings app.
    2. (Only on Android 8.0 or higher) Select System.
    3. Scroll to the bottom and select About phone.
    4. Scroll to the bottom and tap Build number 7 times.
    5. Return to the previous screen to find Developer options near the bottom.

    Open Developer options, and then scroll down to find and enable USB debugging.

Run the app on your device as follows:

  1. In Android Studio, click the app module in the Project window and then select Run > Run (or click Run  in the toolbar).
  2. In the Select Deployment Target window, select your device, and click OK.

Android Studio installs the app on your connected device and starts it.

That’s “hello world” running on your device! To start developing, continue to the next lesson.

Run on an emulator


Run the app on an emulator as follows:

  1. In Android Studio, click the app module in the Project window and then select Run > Run (or click Run  in the toolbar).
  2. In the Select Deployment Target window, click Create New Virtual Device.
  3. In the Select Hardware screen, select a phone device, such as Pixel, and then click Next.
  4. In the System Image screen, select the version with the highest API level. If you don’t have that version installed, a Download link is shown, so click that and complete the download.
  5. Click Next.
  6. On the Android Virtual Device (AVD) screen, leave all the settings alone and click Finish.
  7. Back in the Select Deployment Target dialog, select the device you just created and click OK.

Android Studio installs the app on the emulator and starts it. That’s “hello world” running on the emulator!